Interviews
Q&A with Tryst
Discussing the Kickstarter success, the decision to self-publish, overcoming challenges and stigma, drawing inspiration for design, and offering advice for aspiring game creators.
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Q&A with The Generations Games
Exploring board games as a storytelling medium, character design, how the game mechanics reflect reality, receiving polarising feedback, the lack of sex work themes, and industry challenges.
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Q&A With Wargamer
The inspiration behind Nightshift, challenges and opportunities of integrating sexual themes, response from the tabletop community, game design influences, the visual design and miniatures development process.
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